s_geometry 0 client audio toggles geometry rendering in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_max_distance 1000 client audio maximum distance from the listener
before rolloff is no longer applied - * valid range from
's_min_distance' to infinity
s_min_distance 5 client audio minimum distance a source will be from
the listener before rolloff is applied - * range from 0 to
's_max_distance'
s_numpolys 200 client audio maximum polygons to be rendered in A3D 2.0
only - setting this to 0 is the same as turning off 's_geometry' - *
range from 0 to infinity
s_occfactor 0.250 client audio transmission value of material - the
smaller the number, the less sound passes through material - * range
from 0 to 1.0
s_occlude 0 client audio toggles sound passing throug material (occlusions) in A3D 2.0 only - * 1 is 'on', 0 is 'off'
s_refdelay 4 client audio delays between a source and its closest
reflection in A3D 2.0 only - higher the delay, the more time it takes
between when the source and its first reflection is played - * range
from 0 to 100
s_refgain 0.4 client audio adjusts the gain on each reflection in A3D
2.0 only, where the effects of distance are increased: high frequencies
are filtered and volume lowered - * range from 0 to 10
s_verbwet 0.25 client audio controls the wet/dry mix of reverb for A3D
only - higher the number, the more wet the sounds - * range from 0 to
1.0
say "message" client player chat with all other players on a server
say_team "message" client players relay a message to only your teammates
scr_centertime 2 sets how long server messages remain on the screen
scr_conspeed 600 client player sets the console scroll speed
scr_printspeed 7 client player sets the screen message print speed
screenshot client player captures the screen and saves it in the Half-Life/Valve directory
sensitivity 9 client mouse sets the sensitivity of the mouse
serverinfo client player displays the server infromation
setdemoinfo info client demo adds information to a demo, such as a text title, play 'tracknum', fade or
setinfo client player - * i.e., 'setinfo "ts" "0"' or 'setinfo "dc" "0"'
showbriefing client player This shows the map briefing
showinfo 0 client player toggles display of all packets - * 1 is 'on', 0 is 'off'
showpackets 0 client player toggles network packet info display - * 1 is 'on', 0 is 'off'
showpause 0 client player toggles pause of graphic display - * 1 is 'on', 0 is 'off'
showram 0 client player toggles display of available ram - * 1 is 'on', 0 is 'off'
sizedown client player decreases screen size and increases fps
sizeup client player increases screen size and decreases fps
slot1 client player select weapon group 1 (or menu item 1) see 'use'
slot2 client player select weapon group 2 (or menu item 2) see 'use'
slot3 client player select weapon group 3 (or menu item 3) see 'use'
slot4 client player select weapon group 4 (or menu item 4) see 'use'
slot5 client player select weapon group 5 (or menu item 5) see 'use'
slot6 client player select weapon group 6 (or menu item 6) see 'use'
slot7 client player select weapon group 7 (or menu item 7) see 'use'
slot8 client player select weapon group 8 (or menu item
see 'use'
slot9 client player select weapon group 9 (or menu item 9) see 'use'
slot10 client player select weapon group 10 (or menu item 10) see 'use'
setinfo vgui_menus X client player X = 0 or 1, 0 disables VGUI menus, 1 enables VGUI menus
snapshot client player takes a screenshot
speak client player to say something over the intercom - * try: hello, #000000, mesa, you, go alert
startdemos client demo begins playing demos in a loop
stop client demo stops the recording of a demo
stopdemo client demo stop the playing of a demo
stopsound client audio stops playing the current sound
swapdemo client demo swaps two segments' positions inside a demo
timedemo client demo plays .dem at max fps and reports average fps
timeleft client demo displays the amount ouf time remaining in the round
toggleconsole client player toggles the console screen - * usually bound to '~'
topcolor 30 client player sets the model top color
unbind client player removes binding to key
unbindall client player removes all key bindings
use client player uses an item or weapon, such as 'use weapon_crowbar'
vid_config_x 800 client video sets horizontal screen resolution
vid_config_y 600 client video sets vertical screen resolution
vid_d3d 0 client video toggles Direct3D support - * 1 is 'on', 0 is 'off'
vid_describemode client video displays video mode settings
vid_mode 0 client video sets video mode
vid_nopageflip 0 client video toggles disabling video page flipping - * 1 is 'on', 0 is 'off'
vid_wait 0 client video toggles video sync - * 1 is 'on', 0 is 'off'
viewframe client video enables wire-frame display - * OpenGL only
violence_ablood 0 client player toggles blood - * 1 is 'on', 0 is 'off'
volume 1.0 client audio sets game volume
weapon_ client player Pistols - glock18/usp/deagle/p228/elite/fiveseven
Submachineguns - mp5navy/p90/tmp/mac10/ump45
Assault Rifles - ak47/sg552/m4a1/aug ~Shotguns - m3/xm1014
Sniper Rifles - scout/awp/g3sg1/sg550 ~ Machinegun - m249
Other - c4/knife ~Grenades -flashbang/hegrenade/smokegrenade
- This selects the weapon directly, by binding a key like "h" to weapon_knife, and pressing "h", you pull out the knife
wait client player pauses for 1 tick during running an alias or script